﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;

namespace MrPP.SerriedCabinet
{
    public class CellHighlightUI : MonoBehaviour
    {
        public TextMeshProUGUI _text;
        public TextMeshProUGUI _position;
        public void setText(string text)
        {

            _text.text = text;
        }
    }
}